

We will use Rokoko to post-process effects on our data to get a much cleaner export to iClone. Once done with a motion capture session, we made a few tries so we can pick the best one for the job. Once we are done, we are ready to animate. There is a step-by-step tutorial on the official Reallusion youtube channel so be sure to check that out. The next thing on the list is to set up our MetaHuman blueprint so it can receive real-time animation data. Just copy and paste dummies in your iClone content folders and copy and paste Livelink folders into your Plugin folders inside the Unreal project. Reallusion provides you with the LiveLink plugin and Dummy models which are retargeted MetaHuman bodies. Prior to jumping into iClone, be sure to download and install the necessary plugins. It’s good to have some plans for what you are going to capture and how the environment is going to interact with it.

We made a simple scene with a few things in the background, and our main props which include a chair, a table, a few lights, and a laptop. Before we jump into motion capture we should do some block out of our scene or have already the final scene where we’re going to place our animation.
